This is some old work I did in Unreal Engine 3 back in 2014. This was a two person student project completed in 28 days. I was responsible for concepting the design of the level, creating the block out, play testing, a majority of the asset modeling, terrain texturing, various texture creation, assembling the assets into a completed level, and lighting. The majority of the texturing was handled by Stephanie Nieves, as well as the VFX, Kismet implementation, and various asset modeling. This was a very fun project to tackle and I think it turned out really well, all things considered.