My name is Dan Hutnik and I am an Realtime 3D Environment Artist and Level Designer. I have experience creating 3D props and environments, as well as working with programmers to design and create art for game projects. I am proficient in asset creation, and capable of taking a prop or environment from concept design into a final 3D product.
My passion lies in taking a level from paper design through the pipeline into a finished product. From design, to block out and play testing, to art asset creation, assembly, and lighting.